

“ There’s a recurring theme that we utilize when we’re designing the characters. The precise design of the hellish terrors was kept under wraps, though Greg was open to describing the influences involved. It really raised my interest level and excitement about it because this is the guy who redefined the horror landscape.” Sam is really receptive every single step of the way. We’re doing the practical stuff.’ So we’re designing rotting corpses, and we’re designing demon make-ups and possession make-ups. In the first meeting I said, ‘You know we could potentially do a CGI implementation here,’ and he’s like, “Ahhhh! That CG stuff! Get that crazy crap out of here. He wants to use animatronics, puppets, and dummy heads. But we still have the same sensibilities. “ We’ve got possessed characters, we’ve got some rotting corpses.”Īsked for more details, he went on to say, “ We’ve both matured in the 22 years since we worked together on Evil Dead 2.

“ This is back to basics for Sam,” Greg told us. These terrible things quite likely involve the creative mind of Greg Nicotero, a monster maker of daunting credits who also worked with Raimi in the second and third Evil Dead films.
